Friday, March 23, 2007

The IRIS Network Launches!

Today marks the day of the official launch of The IRIS Network:

After yet another bout of the “where are all the women gamers?” on the internet
gaming communities, The IRIS Network (TIN) was finally born. Though there are
many individual women gamers who write about their experiences, and many sites
for women who game to connect and play with each other, none of these sites are
there for the express purpose of highlighting gamers (both in the industry and
outside of it) and bringing women’s perspectives into the mainstream. Though it
may be a lofty goal, that’s exactly what we here at The IRIS Network aim to do.


Join or browse the forums, check out the directory of women game bloggers and take a peek at TIN's forthcoming online zine Cerise.

And a note to all the women gamer bloggers out there: feel free to adjust, add info on, post up a logo for your page on the directory. I plan to email everyone personally, but it might take a few days for me to be able to do so.

Tuesday, March 06, 2007

GRAW!

I don't own a Xbox 360, but lucky I go to a college where the library owns one for me. Between classes on Friday I discovered a hidden gem: a shiny Xbox 360 that was connected to a big screen HDTV. I decided it was time to use my well spent tuition money and booted it up. They had a large selection of two games consisting of Table Tennis and Ghost Recon Advanced Warfighter. I picked Ghost Recon so that I could discuss and examine the "myth" behind the game. I also wanted to look at a phenomenon that occurs regularly in video games: the creation of a well designed and fun game, that features content that boils down to propaganda. Games that sway minds to support the war, and love the patriarchy that exploits women, the poor and the underprivileged. A game that turns war into just a game, completely overlooking war's true nature. I know that as I play this game I'm taking in these messages, but I'm having a blast.

The myth behind the war game's text is that war is an acceptable option. War is clean, swift, and only eliminates those that wish to do harm to the innocent. Specifically, the United States fights wars in this way, and that it has the right to conduct war in any country that we see fit. We bring justice to the world. This has been a part of our culture for generations. The game puts forth this idea through normal game conventions: shoot the enemy, move to the next location and shoot more, reach end of the stage, watch the cut scene congratulating you. The game hooks us in by placing itself in realistic settings that remind us of current world issues, like the war in Iraq. War games have pushed to be more and more realistic; to represent real world conflicts. The game world, however, is a world without consequences. If a team member dies you can revive them with the Y button, and of course you can retry from the nearest save point if you happen to be killed. The enemies are reduced in this game as nothing more that red diamonds which indicate their location in the game screen, and when they die the diamonds turn white. In game play terms this is useful in that it keeps the game easily accessible, but in turn, it completely dehumanizes the NPCs. And speaking of white, the only choice for the main character is a white male, who leads a squad of culturally diverse troops through the battlefield. No big deal if your African American gunner gets killed--you can just revive them, but if the white commander gets shot, it's game over. The enemies are also non-white, and the action takes place in a Mexican-influenced third world country. This defines the myth that America can do what it wants in poor countries.

To get back to a previous point, even after knowing all of this I still have fun with it. Overall, it is a well designed video game, with pretty graphics, interesting situations, and good controls. But herein lies the rub. Too often people play these good games, and get caught up in the game play, not grasping what they are saying to them. It's perfect propaganda: the player gets to have a great time, while imperialism feeds them messages of war. Why would advertisers be making games, and why would the actual army make a game, if it's not a strong form of suggestion? It's the power of simulation. Being able to act out in a simulated environment and make mistakes, to explore and hop into the role of soldier, allows a person to understand what it is like. It fills them with the mentality needed to act in the situation. If you have played a shooter on X-Box Live it is clear to see this soldier mentality in action. It's creating people that will support war. If the design of the game is to further reinforce this fairly tale notion of war, then it only serves those that benefit from war. I think it to be possible to reflect on war in a way that would leave the player not siding with it. Or to at least start a debate. A perfect example would be Shadow of the Colossus, a fun game that examines themes of violence and the exploitation of nature. Playing GRAW and other games like it reminds me of imperative it is that we be aware of the messages within our media.

Wednesday, February 28, 2007

Meme: Video Game Covers I Want to See

I interrupt the silence on this blog in order to bring you the question of the hour, as asked by Brand over at Yudhishthira’s Dice:
Ladies, what RPG covers (or interiors) have you seen that involve a woman in the
art that make you say, “I want to play that” or, just as good “I want to play
her.” Or that make you feel like it is a game you could like, or be included in
by a group of guys you’d never met and whose maturity you didn’t necessarily
know?

Tekanji decided that this was a great topic for a meme and I agree. The rules:

1.Copy the text of the original challenge from Yudhishthira’s Dice and give a proper link attribution.
2.Copy these rules exactly (including any links).
3.Find images of game covers (interiors are okay, too) that make you want to play the game. Any kind of game — video game, card game, tabletop RPG, etc — is fine. Post them and include a short (or long) explanation on why the image makes/made you want to play the game.
4. The original challenge is about finding out what women think about how game art is marketed and therefore it is targeted at women. I’d like to keep it that way, please.
5.You can tag as many or as few people as you want. You do not need to be tagged to participate in the meme.
6.When you make your post, please post the link on this thread so we can all see what others have said.
First on my list is the cover for the Sega CD version of Lunar: The Silver Star. This was the RPG that made a gamer out of me. While it doesn't score high as far as gender issues go in regards to the content (small town boy saves amnesia-stricken goddess) the story was engaging and addictive. What initially drew me to the cover was the striking character designs. Though the evil Magic Emperor dominates the frame of the image and literally holds the fate of Lunar in his heads, Luna--though hovering slightly behind Alex--is dead center. She has a sly smile on her face that is indicative of her role in the game. Even though she's the girl you get in the end, she isn't passive. Rather, she's capable of great power and has a knack of rallying people behind her, as she did with the other young girls who were captured. I also enjoy that I'm able to see much of the supporting cast of Lunar, for it provided anticipation as to who I was going to meet during my journey.
Next is another RPG, Xenosaga II. Though the second game of the Xenosaga trilogy may not be considered the greatest, the cover sure is. Kos-Mos dominates this cover (as she does in the first and third) yet she is not diminutive or sexualized. On the second game's cover, we are given the profile of Kos-Mos and the faces of some of the other important characters of the game. (Though, woefully, Momo is missing.) Kos-Mos is larger than life, staring blankly off into space. This speaks to her importance but also to the questions that her existence brings to mind. We know by this point that Kos-Mos is more than just a tool, but we are also wondering as to who she directly serves--Shion or someone evil?


Third is the cover of Silent Hill 3. Silent Hill 3 was my first hesitant venture into the Silent Hill universe, and it was Heather who guided me there. When I saw this cover at Gamestop I was struck by the amount of emotion that was held in her face. Namely that it seemed to ask "What the hell am I doing here?"--a feeling I've encountered more than once in my life. I felt that I could relate to the young woman on the cover, and that feeling carried me on through the game.



Next is the cartoony and cluttered cover of Dark Cloud 2. Max poses confidently with his wrench, while Monica is leaping into action, sword hoisted above her shoulder. While I'm not too fond of Monica being positioned behind Max, I'm glad that she's captured in an action shot. Monica's the warrior out of the two kids and from this cover that's obvious.


The last cover that I'm choosing to highlight is from a game I've never played: Digital Devil Saga 2. In fact, I haven't played any of the games from this series, though I desperately want to. I've seen other character designs and know that they come off as pretty androgynous, something I always like to see. On this cover, I've deduced that the character who is being framed by a funky monster is a woman. She stares out, sullen, her left hand a fist, her right arm transforming into something other-worldly. She looks tough, like someone not to be messed with, despite her short stature. She looks like a character I'd like to kick some ass with.

From these examples, it seems apparent to me that I prefer covers that relate to the plot and characteristics of the game. I often enjoy when many characters are included, for they add an element of foreshadowing. I also favor covers that convey a strong feeling, such as tension (like with Digital Devil Saga or Silent Hill 3) or mystery (Lunar and Xenosaga II). Sexualization of a character on the cover of a video game for the sake of nothing else but turning a profit will turn me away. I want covers that are thought out, striking and pertinent to the game at hand.


I tag: Brinstar, Amy, and Guilded Lily.

Tuesday, February 13, 2007

A Quick Note on Employment

Since my last tirade, I’ve been quiet about my unemployment because who wants to hear about annoying temp assignments, job interviews and staffing agencies when there’s Zelda to talk about?

Last week, amongst the Chicago cold and snow (god, I want spring) I landed a temp to perm job. I have no idea how long it’s going to last, or if they’ll want to hire me on for full time eventually (so many factors beyond my control) but at the very least, for some amount of time, I’ll be earning a steady paycheck. Go me.

Of course though, with this comes all the usual anxieties of starting something new. You’d think I’d be getting used to it by now. I keep on thinking to myself, “Oh god, oh god, oh god, Excel.” And of course, “Will I be utterly bored?” I’m starting the job tomorrow, so I expect that I’ll be sleeping with my fingers crossed.

Wish me luck.

Saturday, February 03, 2007

A very low toned and gruff warning to all those who have not played Gears of War.

Before my rant, I just wanted to put out a reminder that the 10th Carnival of Feminist Science Fiction and Fantasy is up. Check out all the great posts at Adventures in Lame.


So recently I got to take a crack at Gears of War, courtesy of my brother's Xbox 360. The gameplay felt like a breeding between Resident Evil 4 and Halo. I enjoyed everything it took from RE 4, such as the camera, the aiming, the atmosphere, the interesting villains and AI. (Though I still like RE 4's a lot better.) The cover system was fun, and it kept me playing--though for only about 5 to 6 hours, because that's how long it took me to beat it...on Hard.

I'm really glad I didn't buy Gears of War, cause geez, it's short (and kinda easy too). There were a couple of tough parts, but it was pretty straight forward: shoot at things until the level ended. I don't understand why a 5 hour game has gotten so much attention.
Though that's not the worst part. I can deal with a short game, as long as it doesn't bombard me with images and concepts that all proclaim the glory of white men. This game does not want you to forget that these Gears carry packages. The creators took the idea of the super masculinized action hero of the 80's to such an extreme that all metal within a 10 foot radius of the T.V. has now formed a nice, manly rust. All of the characters have the proportions of a small truck, and grip mighty phallic machine guns that not only shoot hot lead, they also moonlight as a the manliest tool around: a chainsaw. CUT CUT CUT! MMMMaaaaaaaarrrrrrrrr! I was shocked at the extent in which they packed every male stereotype into this game. If I didn't know any better, I would think this was a joke, or some ironic piece of pop art.

Even the uberman's feelings toward others was well represented, for what's a Gear without his female supporter giving helpful tips over the radio, far removed and safe from mucking up all this manly action? And if I remember my American History X correctly, who could deny the convenience of the curb stomp? Why, a busy Gear can proclaim his love for hate crimes in one press of a button!

Rounding out this package of privilege is the Gear's always-entertaining black sidekick for comic relief. A man who not only has to be saved at first, but his name is 'trane--short for Coltrane.

Writer: "How should I name my token black character? What's a good 'black' name? Well...jazz musicians are are black, and they have names! Now let's think of the two jazz players I know..." (flips coin between Armstrong and Coltrane)

But apparently this character wasn't screaming black stereotype enough. The writer really wanted to flesh out his creation, so why not give 'trane a past career?

Writer: "How do black people make money? Oh yeah, they play football."

A professional football player. Sounds like the perfect combination of a shallow black character to me. All the writer had to do to capture his subtleties is to make 'trane smack talk the ground aliens with puns based off of his name. For instance: "Get off the tracks, cause the 'trane's coming through!" I must say, great writing for this post-racist society we live in.

Let's all celebrate this groundbreaking achievement in video games.

Wednesday, January 24, 2007

The Better to Arouse You With, My Dear

My gaming history is somewhat cliche for my age range. For instance, the first RPG that I ever played was Final Fantasy VII, and I feel it responsible for my sad and painful blossoming into a gamer. Like many people, I've always held a shining, warm spot in my heart for the franchise.

My dedication to FF VIII was legendary within my circle of three friends, and I never felt closer to my brother than the summer of FF Tactics. But I can't bring myself to play FF XII. There is a giant racist roadblock preventing me from the "best game of the franchise." I would really like to meet the person who thought, "oh, lets make the first and only black female character this series has ever had into a sexy bunny."

I mean, come on. Nobody thought this image was in any way offensive? Despite the long tradition of showing the black community as nothing more than animals? And then to sexualize her on top of that! "Hi, I'm Fran. Please do me. I'm just an animal, so it's ok." If there were any other non-human characters, or if there was ther black human characters in the party it wouldn't be as bad. But the only image this game portrays of the black community is a dehumanizing one.

I understand that the subject of race in a Japanese-made game is a complicated subject. Japan is one of the most homogeneous countries in the world, so I am weary to scream foul when a game is made with only pseudo-Japanese characters in it--by which I mean that sometimes it's difficult to tell the race of a character that is drawn in an anime style. However, gaming has reached a global level, and triple A titles like the Final Fantasy series reach all over the world. I feel it is important for these companies to realize that a wide range of people play games, and it would be nice to see some healthy representation of that. At the very least, if you are going to diversify your supporting cast, don't fall back on centuries-old racist stereotypes.

Monday, January 15, 2007

Link, a Tool?


Around halfway through The Legend of Zelda: Twilight Princess, something struck me. Through the plot structure and objectives of the game, it seems to me that Link largely acts as an instrument for female characters.

Besides Twilight Princess, I’m not too familiar with Zelda--I’ve only dabbled in the original, so I don’t know if this is something that has popped up before. I do know though that the premise of the original game stuck to the tried-and-true formula of save the princess. In later installments, that formula has evolved, and that seems to be true for Twilight Princess as well. This shift in plot has made the traditional hero that was Link into a sort of beast of burden for goddesses and princesses.

In Twilight Princess we have Midna, who rides Link’s back and has him hunting for fused shadows. Princess Zelda is relying on Link to free her kingdom from the confines of darkness, and the goddesses chose Link to save the world. Not to mention, there’s the Zora’s queen, the bar keeper, and that monkey with the pink bow. This is not to say that Link’s not helping out plenty of men too, but the majority Link’s services are for women. I say that’s because the women of Hyrule hold a lot of power and influence.

I should mention, too, that this is helped by the fact that Link doesn’t seem to have a personality. He just does what he’s told. We get to see his facial expressions, sure, but other than that he doesn’t utter one word, sigh or complaint.

For all intents and purposes, Link is a tool. He’s not just the medium for the gamer; he’s the trusty workhorse for the rest of the major and supporting characters.

Wednesday, January 10, 2007

Temporary

I apologize that I've been straying away from what I initially envisioned that I'd be writing about on this blog, but I've been completely over taken by instances that are making the enjoyment that I take from comics, video games, and anime miniscule.

One of the big things in my life right now is that I'm unemployed. Like all who are unemployed and desperate for a paycheck are apt to do, I joined up with a temp agency. I took my tests, sweating and nauseous, I’ve taken my holiday and birthday checks and spent them on corporate wear from Goodwill. I’ve been practicing the application of eye shadow. I try speaking loudly and with confidence. I’ve mastered the trick of faking enthusiasm toward something that makes me burrow my head into my pillow at night and sob.

I told my temp agency that I’d be interested in working for non-profits, but they insist on sticking me in a corporate setting. I can’t shrug off my awkwardness.

I understand that I’m probably sound whiney and immature—that I’m being melodramatic in a situation that I can’t avoid. That I’m sounding over privileged. After all, I was able to attend and finish college when my parents, aunts, uncles and grandparents weren’t able to.

I’m trying to suck it up, but it gets difficult with each $10-an-hour. I’m flat out bored and frustrated. I’m furious that I’m thousands of dollars into debt, yet the only job with benefits that I could only hope to qualify for is to be a receptionist or secretary.

Yesterday was a sunny day because I had a job interview with a community college, in foreign language studies and ESL department. It was dingy and messy. Student projects were taped up to the walls. The woman who interviewed me had a soft and soothing voice. It was only until halfway through the interview did I realize she was the department chair. And I have to wait until next Friday to see if I got the job.

Until then it’s the temp jobs. The nine-hour days with the hour lunch break where I hide the feminist book I’m reading. Where I try to sneak breaks on the company’s internet only to mess up when answering the phone a minute later. Each and every company’s name is a last name and I can’t keep any of them straight.

Tuesday, January 09, 2007

Hello, It's Me

I'm feeling pretty good today, so I thought that I'd take advantage of my good mood and write up a post.

First things first, I'd like to point out a new blog that I've added to my sidebar. Fandrogyny features insightful feminist critiques of anime by Madeline Ashby. Good reads, plus I plan on seeking out all of her reviews so that I can keep caught up on the latest anime that I've been missing out on since I've cancelled my subscription to NewType USA.

I'm not going to making any of my own feminist critiques tonight, but I'm going to answer Lake Desire's tag and tell you all five things that you probably don't know about me. (Yes, the meme that has graced a thousand blogs.)

1. I know all the words to the opening song of Pokemon: Battle Frontier.

And I'm not afriad to admit it. I just started watching Pokemon about six months ago, and I'm now close to knowing the words for all the seasons' opening songs. Pokemon is too cute; it always gives me a lift when I'm in a bad mood.

2. My cat, Casey, is named after K-Ci from K-Ci and JoJo.

I didn't do it--blame my brother. I pretend she was named after the Casey from "Casey at the Bat."

3. I really enjoy it when games have milk in them.

Is it because I'm from Wisconsin? Or because I'm lactose intolerant? I love it when milk is a item (preferably, it heals). For whatever reason it makes me giddy. See: Dragon Quest VIII and Zelda: Twilight Princess.

4. I have a crush on both Buffy and Angel.

And when they kiss, it's perfect.

5. When I was little, I would pretend to conduct symphony orchestras.

One time my dad caught me, and I almost died from embarassment. That is, until he told me that he used to do it too. After seeing screenshots of that Wii conducting game, I have a feeling that my dad and I are far from alone.

Now that everyone knows how weird I am, I promise that soon I'll write up some posts that have a little meat to them.

Oh yeah, I meme-tag: Amy Reads (at her new blog address), Dan Jacobson, Madeline and Mickle.

Tuesday, December 26, 2006

Regrouping

As if you couldn't tell, I'll be taking an extended break from blogging, due to unreliable access to the internet and the fact that my personal life is extremely hectic and overwhelming. When I get back, hopefully not too long from now, I plan to write some thoughts on Trauma Center and the first two seasons of Veronica Mars.

Happy New Year!

Wednesday, December 13, 2006

Harassment Fiasco

I'm in the home stretch, just a couple of days away from graduating. That said, my job at the college will be finished this week as well. I feel conflicted about this: I'm losing my steady paycheck and I'll be leaving behind some great coworkers. However, I feel good about leaving: perhaps my job search will yield a job with better pay (though it should be easy to beat the pay of a student worker) and because I'll be leaving the place where I was sexually harassed.

Like anyone, there's a few things in my life that are hard for me to admit, and most of them seem to stem in some way from sex. Two of the biggies are admitting that I was in an abusive relationship, the other is that I was harassed at work.

I'm willing to write about this because my job ends Friday, but I've been inspired by this post about sexual harassment over at Occasional Superheroine. An excerpt:

I feel the person who has gone through this or other traumas definitely has the right to tell her (or his) story -- that it's part of the healing process and provides people going through similar situations with perspective & hope. Further, I think the topic of sexual harassment itself should be debated and examined thoroughly on message boards and forums everywhere.

But one thing that gets lost in the internet debate and gossip is just how goddamn sad sexual harassment situations are for everybody involved. They're fucking sad. There are no winners and losers. Everybody is a loser. Feelings on both sides are filled with agony and resentment and hurt. You have one side saying "nothing happened and you're liar" and the other side saying "I'm really really hurt" and it's like Iraq, there's no immediate clean way to resolve it. And then you have people caught in the middle who are pressured to take sides and it's shitty for them too.


My situation was (unsurprisingly) tortuous. Because my job is the same as where I attend school (I work in the department of my major) I had no way to get away from him. And, like a lot of harassment stories, my situation was not cut and dry. It's not like he touched me--it had more to do with comments he said under his breath or how he would come stand by me, his body almost touching mine. It was the manner in which he looked at me, and how I would see him staring at me while I was having lunch with my partner. It was long and drawn out and I didn't know how to tell him how he made me feel. I couldn't find the voice to tell him to stop. Eventually, I found the courage to go to my boss and make a report. What resulted was an awkward bureaucratic hell that consisted of embarrassing interviews and meetings that were full of difficult decisions. In the end I was told that I'd have to meet with him, along with Human Resources and the department chair for a mediation if I wanted to make a proper complaint. I couldn't go through with it--I was too terrified.

I regret it. Because I failed to commit to the mediation, my complaint was never officially filed. It was as if my tentative steps to make him stop never happened. My boss took care to not schedule my hours when he was working, which did help. However, I still saw him in the hallway or around campus. The lack of closure isn't what I necessarily regret. What has made the situation worse is that once he did stop harassing me, he went after a co-worker, a good friend, of mine. I make him sound cruel and calculating, but I honestly think that he didn't know that he was doing anything wrong. My co-worker, knowing what I had gone through with him, filed a complaint immediately. I admire the hell out of her. She went to meeting after meeting and never backed down, even though the chair of the department expressed to her his opinion that she was making a big deal out of nothing. The kicker in the end was that the professor was only given a warning after her formal complaint went through. I found out from my boss that he would have received a harsher punishment if I had went through with my complaint.

This semester I haven't had to deal with the professor because he's on sick leave for cancer. I think it's unfortunate that he has to struggle though an awful disease, but I'm relieved that I haven't had to work with him now or ever again. For all of my relief, I still feel unresolved about the situation and I still feel ashamed--as though I'm making a big deal out of nothing--whenever I talk about. I do hope that if I ever find myself in a similar predicament, I'll be quicker to stand up for myself.

It's hard for me to look at sexual harassment rationally since I still feel hurt. But I do think this: if my work wasn't so entrenched in hierarchies, maybe it wouldn't have happened. I know it surely wouldn't have happened if the professor would see women as people rather than sex objects.

Sunday, December 10, 2006

Freaking Out

By Friday this week it'll all be done, finished, the end, kaput. I'll be a graduating undergraduate, prepared and ready to face the cold, cruel world with a dashing hat and a collar pulled up around my cheeks.

Except I'm all anxious: anticipating unemployment, uncomfortable job interviews, and tens of thousands of dollars worth of debt. And even before that, I have four tests to take and ten page paper on Louis Zukofsky's objectivism to complete.


Yuck.


Wednesday, December 06, 2006

Some Mii Suggestions

I've been able to spend a few weeks lovingly and obsessively creating Miis that represent me, my family and Robotech characters. It's a blast, but I have a few suggestions:

1) Picking a gender for your Mii shouldn't be mandatory. I understand why its there-- we're always asked what our gender is, from surveys to signing up for MSN Messenger. The Mii Channel uses it so that when a gender is chosen the haircuts that show up first correspond with whatever gender you chose. But what if you want to create an androgynous Mii (which is surprisingly easy to do) and you don't want to identify the Mii as male or female? It's unnecessary.

2) Haircuts should be organized by length instead of gender. Other categories, such as lips and eyes aren’t separated, so why is hair length? There aren't any restrictions in regards to choosing a feminine haircut for a male Mii anyway (which is awesome), so the distinction seems arbitrary. Having the hairstyles grouped by length would make customizing easier.

3) There should be more control over body type. I keep on running into this problem—I wanted to give the Mii that's supposed to look like me some hips, but I couldn't. Similarly, when I was trying to make an animorphic representation of my overweight cat, I couldn't make him look fat enough. Rats.

4) Untraditional hair colors need to be included. I know I'm not the only one out there who likes pink hair. And what about making a Mii that looks like Max Sterling? Only blue will do. Actually, a whole color wheel or spectrum should be included so that there are more hues for skin color and more choices for the color of clothing.

I'm thinking that a lot these issues could be remedied by an update. So what do you say, Nintendo?

Friday, November 24, 2006

Game Rag for Women

According to GameSpot, there's going to be a new video game magazine launched in Germany:

The publisher describes the magazine, aimed at female gamers, as "fresh,
bold, upbeat, and feminine."

While I'm glad that female gamers are being acknowledged, I don't think the answer is to have a videovgame-themed magazine that'll tote the same tired gender stereotypes that plague most magazines that are aimed towards women and girls. Though it wasn't mentioned in the GameSpot article, I can see it now--a review of Jeanne D'Arc for the PSP on one page; facing it, an ad for make up.

While I do think there is a place for magazines that are dedicated to a female audience (I've often toyed with the idea of starting up my own little zine for feminist reviews of games) I can't help but wish there could be an effort made in the current video game publications to be more inclusive of a diverse audience. I know that if such a publication existed, I'd drop the money for a subscription immediately.

Sunday, November 19, 2006

Urban Camping

It rained. It snowed. After eight hours, the moisture had soaked through the weather-proofing on the sleeping bag and my toes were ice cubes. But at around 10 this morning, I came home with a Wii.

I wasn't going to camp out--I had a plan so that I'd be able to get at least some sleep before getting up early to wait in line. Yet by last night, when the neighbors decided to have a roaring party and I was anxiously pacing the apartment because I was unable to sleep, Shions_glasses and I decided to go check things out. I made a thermos of hot cocoa and packed some provisions: apple cinnamon rice cakes, cheese poofs, dried apple slices and dark chocolate M&Ms.

We arrived at Best Buy around midnight and the place had already drawn a crowd. We were outside for a good hour when it started to drizzle. It was my turn first to huddle beneath a quilt in the car while Shion_glasses braved the beginning of the precipitation in order to hold our place in line. When it was my turn to go out it started to rain and snow.

The night went by: instead of busying myself with my DS or reading any of the books I brought along, I listened to small talk and watched the snowflakes fall, illuminated by the parking lot lights.

The whole night went pretty smoothly. Everyone was kind to one another: one guy shared his extra large cheese pizza, another handed out some blankets, a woman passed out candy canes. The guy who was first in line made an unofficial list in which everyone signed up in order--and when it came to 8 am when employees started handing out tickets, there weren't any issues.

Getting inside felt amazing: my feet started to thaw. And though by then I was feeling pretty ridiculous that I had just spent most of my night awake and cold in a parking lot, I was pretty proud of myself when I was handed the white Wii box.

Gamers put themselves through some crazy crap, no?

Saturday, November 18, 2006

Question

I have a Japanese Dreamcast and an American version of Shenmue. I tried to use the Utopia boot disc to override the region coding, but the game isn't loading up. Does anyone have any ideas as to what I can do get the game to play? Thanks!

Friday, November 17, 2006

I don't even wear any.

Today at work I was busily utilizing all the specialized electronics cleaner to shine up the apple of my eye (i.e. my ds lite) when a professor approached me and asked if I was cleaning my makeup case.

Needless to say, I died a bit inside.

Monday, November 13, 2006

I found out something weird this weekend.

I found out Saturday night that I have some natural talent when it comes to playing Dead or Alive 2. A fighting game that's famous for breast-jiggling physics and I'm actually kind of good at it. After failing at all other fighting games.

The irony is not lost on me.

Edit: I just wanted to share some thing about the night in which I played DOA2: I was at a party, and we had already exhausted Mario Party and Mario Kart and needed a new four-player game. Thus, DOA2 was brought out and the XBox controllers were dusted off (both the game and the XBox were donated to my apartment by an estranged brother). The whole time playing it--with a few guys--not one sexist comment was made. After struggling in the past with playing games with guys, it was an unforgettable experience in which I felt truly a part of the gaming community.

Friday, November 03, 2006

Popularity Contest

Bonnie Ruberg's written a piece for Joystiq about Rockstar's Bully controversy. An excerpt:

By now, we all know about Jimmy Hopkins' boy-on-boy kissing adventures. A few
voices have leapt out in predictably outraged protest but, for the most part,
the gaming world has been strangely accepting of Jimmy's bi-curiosity –
surprising in a community where a normal evening on Halo 2 (you know it's
happened to you) usually includes watching a preteen with a Xbox Live headset
shoot ammo into your lifeless corpse while shouting, "You're dead, homo!"


I've also been surprised at the general reaction of the video game community. But really, here you have Rockstar--the coolest kid on the block because they make xtreme games about car-jacking, prostitutes and gangs--and then you have Jack Thompson--the most hated man in all of videogamedom--crying "gay sex!" Who's side are you going to choose? The cool kid, totally.

Not that I think that this is going to stop any of the homophobic talk on XBox Live or in living rooms across the nation. And not that I think Rockstar had hopes of curing the rampant homophobia among gamers.

Also, you might want to hop on over to Bonnie's blog--that's where discussion of the piece is taking place. A warning: you might have to dodge and parry some heterosexual privilege in the comments.

Monday, October 30, 2006

Pageant Hid as Revolution: Miss Video Game 2007


Looky what I came across when sifting through my bloglines for Jade Reporting:


Be Miss Video Game

Requirements:

1. Must have Personality

2. Must be a female? (No wigs and makeup guys)

3. Doesn't mind Video Games :P

4. Loves the beach
Here's their mission statement:

We are on a Mission

To assist in the proliferation of females in gaming genres of all types and to help raise awareness of the female gaming audience among game publishers and advertisers. To make the gaming industry take women gamers seriously and to treat them with respect as equals.

Goals
-To showcase female gaming talent and the amazing variety among female gamers.
-To create a positive role model for young girls who enjoy playing video games.
-To break the stereotype that gaming is a male dominated industry.
-To have a good time in a fair and friendly environment.

Miss Video Game was created in order to showcase female gaming talent and
marketable female gamers to gaming publishers and industry decision-makers as well as the gaming community as a whole. We're here to put female gamers on the
map and to get them taken seriously (and also to send some lucky female gamers
to Cabo ;-).

Ladies - join up now, you have nothing to lose and everything to gain. This could be the start of a great career in gaming or promotions. Even if you don't know anything about video games sign up and learn - that's what this is all about, spreading gaming to women around the globe!!!

So let's see if I get this straight: an ageist, sexist, and homophobic contest created to spread the word about women and video games, omigod! While I agree with all of their goals, I can't get on board with their method--a beach-loving, conventionally beautiful babe can't be a representative for the "amazing variety among female gamers." She sure won't represent me.