Showing posts with label feminism. Show all posts
Showing posts with label feminism. Show all posts

Friday, January 11, 2008

Daily Grinding

Lately I've been thinking a lot about why I've been so silent. It just sort of happened that all of the sudden I couldn't get any inclination to blog, to write, to do any sort of productive thought processing. When I started working in the clinic I thought that I'd have a lot of things to jot down, specifically about my education in college in regards to women's health versus working in the middle of it. Certainly I didn't know exactly what to expect when I started my job, and now I've learned that I can't have any expectation as to what any day is going to be like. I guess what I'm trying to say is that I've come across some shocking and difficult situations and I'm trying to learn how to deal with it. In the past I was able to write about it, but right now it's too soon.

And it feels stupid to write it, but I'm going to anyway. I just had no idea. Studying and learning about domestic violence in college and job training is completely different from when you actually find yourself taking the blood pressure of a woman who lies to you about the bruises on her body.

One of the best things about feminism for me has always been that it has given me a sense of hope. It has always been a revolution to me. My job and feminism intertwine and I relish that. Yet I am amazed at how far I've come down to where I only feel and notice burden--the weight of it in the lives of the women I meet, and my own that I carry with me.

Wednesday, September 19, 2007

Full-time

The job search is over. I'm officially gainfully employed, with health benefits and everything. My official title is that of a reproductive health assistant, which means I do a little bit of a lot of things at a women's health clinic.

I feel lucky to get the position and damn lucky to have to opportunity to work a feminist job, doing something I'm passionate about, for a company with a mission statement I agree with.

Sunday, July 08, 2007

Good News Everyone

I’ve landed an internship that starts next week at a brand new organization that aims to train health care workers so that they can provide reproductive health care to underserved women who desperately need it. This includes providing abortions, for access is extremely limited in the Midwest, especially for rural women and women in poverty. The organization will also provide lectures, workshops, classes, counseling and other activities. I’m ecstatic to be a part of this organization—women’s health and reproductive rights has always been an important issue to me and one that I intensely studied in college.

For the time being I’ll still be temping 40 hours a week in addition to my internship, but as time goes on the organization that I’ll be working for may be able to take me on full time. (Fingers crossed.) I still plan to keep my fan girl fire burning—I’ll try to keep on posting here once a week, hanging out at the Iris boards and will still be updating Jade Reporting. (You know we’re looking for volunteers, right?)

Friday, June 29, 2007

Why do you hate me Sony?

A quick run down of some of Sony's advertising includes:

-an American ad campaign for the PSP which featured dust balls that can be easily interpreted as racist caricatures of Mexican people.
-the UK's various sex-based ads on buses with slogans such as “Your girlfriend’s white bits here.”
-the objectifying and race-based Black vs. White PSP ad in the Netherlands
-not to mention the topless waitresses featured at the God of War II release party

And now there's this running in India, complete with a tagline that reads"Because your girlfriend bores you shitless."

What. The. Hell. Sony.

There's lots of great discussion over at the Iris boards about the ad, along with some plans to get a letter campaign going. I'll post more info about it here when it happens.
hat tip: the f-word

Tuesday, June 12, 2007

Paprika: Not just for Deviled Eggs

If you ever watched the A-Team, you might remember the episode where Murdock becomes a chef and keeps asking for paprika. Because of this, it became the funniest and best spice in my mind. Now I have a new reason to love it that blows the A-Team reference out of the water, a feat that I would not have thought possible. The new Sotoshi Kon film, Paprika, was oh so yummy. I was able to see it in the theater this weekend and it was a dream come true. Paprika takes a wonderful, surrealist look into humanity's desires and the collective unconcious, but lacked any of Breton's misogyny.

Almost all of Kon's work, like surrealism, adds the fantastical into a realistic setting. The concept of Paprika allowed him to fully realize this idea. Kon understands the freedom animation allows and creates something truly unique. I found it bizarre how the morphing images and situations of the dreams made as much sense to me as the "real world" scenes of the movie. That dichotomy was questioned, and subsequently became very unstable. This continued with the characters. They straddled the line between being both archetype and fully humans. There were a definite struggle between the characters in achieving the ideal role for their gender or place in the world.


*Spoilers Below*


In Paprika, Kon gives us another strong female protagonist, and in this case, a superhero as well. The character known as Paprika exists to help people deal with their desires and guides them to think outside of archetypal roles. In this way she comes to represent the concept of the "woman of your dreams,"and in the sense of a super hero, she seems to be perfect. However, Paprika and her real life counterpart, Dr. Chiba, struggle with a Clark Kent/Superman relationship throughout the film. Paprika is everything Chiba isn't, which includes being in full control of her life. By the end, Chiba faces this, and the chief issues of film--which also includes many archetypes, such as technology vs. nature--are resolved by the creation of a new order, where the male archetype of aggression and dominance is defeated by the female archetype of growth and peace. Or to speak in other elements, light conquered shadow by consuming it.

There is one disturbing scene that needs to be addressed. Not to spoil too much, but at one point Paprika is captured and is symbolically raped. A colleague tears off her Paprika form and reveals her true identity beneath. Personally, I'm weary of rape scenes, and feel that popular entertainment is too quick to feature it, often without giving thought to the consequences. This was far from my favorite scene in the movie, but I feel the key word is that it is symbolic. By having the act be represented by something else, it leaves the action in the realm of thought, and forces us to think about rape. I'm not saying that this is any less powerful, or less potentially offensive and dangerous. I just feel in this context that the scene was meant for us to look at rape as a tool of the male aggressive, violent, and controlling mind set. It was not glorified or glamorized, but rather focused on the thought behind the act. The character responsible for the act pins Paprika like a butterfly in a room full of pinned butterflies. This speaks of the "male" desire to control and tame, and how patriarchy places women on the same level as an inset, or an animal that is easily manipulated and controlled. He does not think of her as human but as an object that should be displayed. The archetypal male mind set is further explored when Paprika is rescued by another colleague that is in the process of dreaming about being a male action hero. To him, Paprika is a precious commodity that needs his protection. His view of her is still in the same vein as the rapist's--she is still an object, the two men just disagree on her use. His parody is complete when he take Paprika to the ending scene of his dream that is complete with him posing before the setting sun, as he, the quintessential hero, cradles her in one arm and a smoking gun in the other. He then proceeds to claim his prize by kissing her as she droops unconsciously. This was received by a "how dare you" slap on the face, and the scene ends. After this interlude, Paprika reclaims the movie. Overall, it was a scene that I would have been happier without, no one likes to see a superhero, specifically female superheros, debased in such a way. However, I also don't think the scene was there for shock value or as a form of punishment, which are some of the reasons why rape scenes are told in popular entertainment. Rather, I feel it's purpose was as a tool of discussion. The way that it was produced confirms that. It forces us to confront the mind set that causes rape, and that is one of the first steps in preventing rape.

Thursday, May 31, 2007

A Response to Virtual Rape in Games

A couple of weeks back I came across a post from Bonnie over at Heroine Sheik. Bonnie’s great—she writes intriguing feminist articles about video games and is all about promoting acceptance and tolerance for all things sexy, wacky and weird. Yet I just couldn’t get on board with this post.

An excerpt:

It’s an interesting debate, especially since we don’t often run across games that let us rape (exceptions that come to mind include Sociolotron and Custer’s Revenge) and since we were just talking about virtual rape (raping another player, as opposed to a character). Still, drawing a link between game rape and real-life rape is like drawing a link between game violence and real-life violence, and we all know how we feel about that. Thumbs down.
I do understand where she’s coming from—we brandish swords, guns and fists, strategize war tatics and take down the bad guys in virtual worlds, yet these actions don’t translate to real and everyday life. We’re not going to beat up our boss or take out the President in the name of social justice. And I’m never going to say that the guy down the street playing H-games will someday rape. But there’s something about virtual rape that I don’t think can be shoved aside for the sake of fantasy. Virtual rape games are a symptom of our society, where women are systematically devalued and rape isn’t about sex but about power and privilege.

BetaCandy writes about some of the issues that come from rape in fictional settings in her post Inherent problems in writing rape storylines:

With rape, however, we don't have a cultural consensus that "forced sex" is always wrong. A lot of people don't fully comprehend what constitutes rape or consent. A lot of people still think it can't be rape if the rapist is known to the victim. A lot of people still think women can owe men sex, and men are entitled to take the sex they've earned if it's not forthcoming. And they apply this thinking in their daily lives. To women they know. To victims when they serve on juries (or as judges). To themselves, when they internalize the blame for violations others visited upon them.

To just say that virtual rape in hentai games is sexual fantasy in pixilated form is to ignore a whole heap of troublesome and problematic issues. Rape in H-games is not real rape, but it is representative of our misogynistic culture that hurts real live women everyday.

Friday, May 18, 2007

50 Things I Love About Video Games

I'm swiping this from kalinara:

It's been argued before and it'll undoubtedly be argued again, that girls don't read superhero comics. [...] I don't think it should surprise anyone that I disagree with this wholeheartedly. Instead of going on a long, angry rant explaining why, I figured I'd explain what I, a girl and a feminist, personally love about superhero comics.
Her list is wonderful. If you also love comics, you should read the whole list.

In all corners of geek culture, there's a lot of animosity towards women. It can get difficult at times to remember why I'm fighting so hard--I mean, if so much pisses me off about video games and video game culture, isn't it a bit masochistic to be going off about it all the time? When I read kalinara's list, I instantly knew that I had to do one for myself, so that I can reclaim some of my love for gaming. Without further ado, 50 things that I love about video games:

1. Puzzles that hurt my brain
2. Nostalgia
3. Soap operas in outer space
4. Beating stuff up
5. Magic & melee
6. Farming sims for the city girl
7. Playing Wii Sports with the parents
8. Making Miis that resemble pets
9. Brother/sister rivalry
10. Significant other rivalry
11. Raising Pokemon
12. Combos
13. Zombie dogs scare the crap out of me
14. Kirby is damn cute
15. Character customization
16. Old gaming consoles aka I still love the Sega CD
17. Dungeon crawling with a friend
18. Entertainment during unemployment
19. Staying up until 3 am just to beat Baten Kaitos, only to have to work at 8 the next day
20. Sneaking in some DS during work (bathroom stalls: ftw)
21. Voice acting: good and awful
22. Rhythm games and J-Pop
23. Epic boss bottles
24. Falling asleep while leveling
25. Androgynous men
26. Strong women
27. Cyborgs and robots
28. Partaking in a feedback loop
29. Sad endings
30. Cell-shaded graphics
31. Sprites
32. Mario mushrooms
33. Sega vs Nintendo vs Microsoft vs Sony
34. Being a doctor, lawyer, mercenary
35. Item management
36. Seeking out every single piece of hidden treasure
37. Bonding with a frienemy after beating a game together
38. Jade
39. The original versions of Lunar and Lunar 2
40. Pikmin
41. Swords
42. Umbrellas as weapons
43. Dynasty/Samurai Warriors will always be the same
44. Leon styled after a French underwear model
45. Thumb cramp
46. Plot twists
47. Tales of, Dragon Quest, Xeno
48. “Don't get cocky, cause it's gonna get rocky”
49. Hold on, just one more level…
50. Saving the world

Thursday, May 10, 2007

Invitation Only

Ever since its launch on the web, Iris Gaming Network and its in-house magazine Cerise have been charged as being separatist spaces for women gamers. What Iris actually aims for is an inclusive space. However, I want to take this opportunity to discuss some of the theory behind separatism and some of the benefits that can come from it.

To take it right from Wikipedia:
Separatism in a feminist context “suggests that the political disparities between men and women cannot be readily resolved, and encourages women to direct their energies toward other women rather than men."
Meaning that trying to solve the issues between men and women that are caused by the patriarchy is futile. Women building a support group for other women is time better spent.

Karen Mudd, writing for Off Our Backs describes separatism in the eyes of Marilyn Frye as
“various sorts or modes from men and from institutions, relationships, roles and
activities which are maledefined, male-dominated and operating for the benefit
of males and the maintenance of male privilege -- this separation [is] being
initiated or maintained, at will, by women.”

Because of patriarchy, everything in our culture privileges certain traits, that of white, straight, able, upper class men. If you do not possess these norms, you are excluded or suffer in some sort of way. Creating one’s own group effectively changes the norms and privileges of the culture that you create.

Mudd also nods to Bette Tallen, a feminist political scientist, who defines the differences between
“segregation and separatism-- the former being imposed by the dominant class,
the latter being self-imposed.” Mud goes on to say, that Tallen believed,
as a supporter of separatism, that “integration and assimilation are
synonymous.”

Tallen views separatism as an active choice that fully rejects dominate social structures.

In gaming culture I’ve learned that I’m damned if I do, and damned if I don’t. Rather, if I want to be seen or respected as a gamer and as a woman, I get in trouble, as in getting harassed. Yet, if I keep quiet, I get to internalize and ingest stacks of sexism (with heaping sides of racism and homophobia.)

However, if you split off into your own separate and safe space, the dominant group is still incensed. What’s going on here?

I see separatism as something that spits in the eye of patriarchy. There’s safety and revolution in numbers. When a group of people split off, they’re essentially saying that they’re rejecting the way things are. They want to create their own place with their own rules, because way things are isn’t working. Within this group, members are able to organize, solve issues, and work towards solidarity. They are powerful rather than powerless. Ideally, after some time, the group might decide to mingle with the dominate culture again, or they may not.

I realize that what I just wrote is all hypothetical. A separatist group can be successful or fail, like any other project. Also, while I do see the value in separatism, I think it has its limits. I want to take part in dominate culture. I want to be recognized, I want to have a say. I believe, essentially, that over time and with a lot of work, that it can change. That’s why I love the idea and work of Iris. Groups that focus on inclusiveness, like Iris, provide a safe space while working towards evolving dominant culture.

Tuesday, May 01, 2007

Check Out Cerise #1

I've always wanted there to be a feminist gaming zine and now there is one. The first issue of Cerise is up today. The editors have done a terrific job putting it together, so make sure you take some time to check it out.

I'm also pleased to say that an article of mine is published in this issue--it appears alongside some other great pieces that look at how gender and games intersect.

Friday, March 23, 2007

The IRIS Network Launches!

Today marks the day of the official launch of The IRIS Network:

After yet another bout of the “where are all the women gamers?” on the internet
gaming communities, The IRIS Network (TIN) was finally born. Though there are
many individual women gamers who write about their experiences, and many sites
for women who game to connect and play with each other, none of these sites are
there for the express purpose of highlighting gamers (both in the industry and
outside of it) and bringing women’s perspectives into the mainstream. Though it
may be a lofty goal, that’s exactly what we here at The IRIS Network aim to do.


Join or browse the forums, check out the directory of women game bloggers and take a peek at TIN's forthcoming online zine Cerise.

And a note to all the women gamer bloggers out there: feel free to adjust, add info on, post up a logo for your page on the directory. I plan to email everyone personally, but it might take a few days for me to be able to do so.

Wednesday, February 28, 2007

Meme: Video Game Covers I Want to See

I interrupt the silence on this blog in order to bring you the question of the hour, as asked by Brand over at Yudhishthira’s Dice:
Ladies, what RPG covers (or interiors) have you seen that involve a woman in the
art that make you say, “I want to play that” or, just as good “I want to play
her.” Or that make you feel like it is a game you could like, or be included in
by a group of guys you’d never met and whose maturity you didn’t necessarily
know?

Tekanji decided that this was a great topic for a meme and I agree. The rules:

1.Copy the text of the original challenge from Yudhishthira’s Dice and give a proper link attribution.
2.Copy these rules exactly (including any links).
3.Find images of game covers (interiors are okay, too) that make you want to play the game. Any kind of game — video game, card game, tabletop RPG, etc — is fine. Post them and include a short (or long) explanation on why the image makes/made you want to play the game.
4. The original challenge is about finding out what women think about how game art is marketed and therefore it is targeted at women. I’d like to keep it that way, please.
5.You can tag as many or as few people as you want. You do not need to be tagged to participate in the meme.
6.When you make your post, please post the link on this thread so we can all see what others have said.
First on my list is the cover for the Sega CD version of Lunar: The Silver Star. This was the RPG that made a gamer out of me. While it doesn't score high as far as gender issues go in regards to the content (small town boy saves amnesia-stricken goddess) the story was engaging and addictive. What initially drew me to the cover was the striking character designs. Though the evil Magic Emperor dominates the frame of the image and literally holds the fate of Lunar in his heads, Luna--though hovering slightly behind Alex--is dead center. She has a sly smile on her face that is indicative of her role in the game. Even though she's the girl you get in the end, she isn't passive. Rather, she's capable of great power and has a knack of rallying people behind her, as she did with the other young girls who were captured. I also enjoy that I'm able to see much of the supporting cast of Lunar, for it provided anticipation as to who I was going to meet during my journey.
Next is another RPG, Xenosaga II. Though the second game of the Xenosaga trilogy may not be considered the greatest, the cover sure is. Kos-Mos dominates this cover (as she does in the first and third) yet she is not diminutive or sexualized. On the second game's cover, we are given the profile of Kos-Mos and the faces of some of the other important characters of the game. (Though, woefully, Momo is missing.) Kos-Mos is larger than life, staring blankly off into space. This speaks to her importance but also to the questions that her existence brings to mind. We know by this point that Kos-Mos is more than just a tool, but we are also wondering as to who she directly serves--Shion or someone evil?


Third is the cover of Silent Hill 3. Silent Hill 3 was my first hesitant venture into the Silent Hill universe, and it was Heather who guided me there. When I saw this cover at Gamestop I was struck by the amount of emotion that was held in her face. Namely that it seemed to ask "What the hell am I doing here?"--a feeling I've encountered more than once in my life. I felt that I could relate to the young woman on the cover, and that feeling carried me on through the game.



Next is the cartoony and cluttered cover of Dark Cloud 2. Max poses confidently with his wrench, while Monica is leaping into action, sword hoisted above her shoulder. While I'm not too fond of Monica being positioned behind Max, I'm glad that she's captured in an action shot. Monica's the warrior out of the two kids and from this cover that's obvious.


The last cover that I'm choosing to highlight is from a game I've never played: Digital Devil Saga 2. In fact, I haven't played any of the games from this series, though I desperately want to. I've seen other character designs and know that they come off as pretty androgynous, something I always like to see. On this cover, I've deduced that the character who is being framed by a funky monster is a woman. She stares out, sullen, her left hand a fist, her right arm transforming into something other-worldly. She looks tough, like someone not to be messed with, despite her short stature. She looks like a character I'd like to kick some ass with.

From these examples, it seems apparent to me that I prefer covers that relate to the plot and characteristics of the game. I often enjoy when many characters are included, for they add an element of foreshadowing. I also favor covers that convey a strong feeling, such as tension (like with Digital Devil Saga or Silent Hill 3) or mystery (Lunar and Xenosaga II). Sexualization of a character on the cover of a video game for the sake of nothing else but turning a profit will turn me away. I want covers that are thought out, striking and pertinent to the game at hand.


I tag: Brinstar, Amy, and Guilded Lily.

Friday, November 24, 2006

Game Rag for Women

According to GameSpot, there's going to be a new video game magazine launched in Germany:

The publisher describes the magazine, aimed at female gamers, as "fresh,
bold, upbeat, and feminine."

While I'm glad that female gamers are being acknowledged, I don't think the answer is to have a videovgame-themed magazine that'll tote the same tired gender stereotypes that plague most magazines that are aimed towards women and girls. Though it wasn't mentioned in the GameSpot article, I can see it now--a review of Jeanne D'Arc for the PSP on one page; facing it, an ad for make up.

While I do think there is a place for magazines that are dedicated to a female audience (I've often toyed with the idea of starting up my own little zine for feminist reviews of games) I can't help but wish there could be an effort made in the current video game publications to be more inclusive of a diverse audience. I know that if such a publication existed, I'd drop the money for a subscription immediately.

Sunday, October 08, 2006

4 Color Rebellion Links to Porn and Misses Point Entirely (or Porn is not Art)

I like blogs and I like video games. I like to look at video game blogs. I liked to visit 4 color Rebellion: Nintendo-focused, good writing, and they're respectful of their readers. So why did they link to Nerdcore's new calendar? Oh, because they love and respect women.

I was pissed (as were others.) I angrily wrote in the comments:
Long time lurker [here,] just [want] to say this: it can be really discouraging being a woman gamer, and even more discouraging trying to find a blog that publishes pertinent news about video games (re: I don't have to shift through all the sexist crap.) Porn, yeah, fine, it's out there. But really, 4cr was a safe haven for someone
like me, who likes to think that maybe one day women can be thought of as gamers
instead of just wank material.

Nick, from who the post originated, had this to say as a reply:
I knew when I posted this that some would find it offensive. But if you want to see the reasoning behind it, scroll up and read Gregs comment. Amen.

Greg's comment was along the lines of 1) Porn is part of geek culture 2) Just ignore it if it offends you 3) We at 4cr love women! We have relationships with them! 4)What we really need to be concerned about is if children see it. Okay. Well, 1) You can write about porn in geek culture, by all means, but it can be done in a respectful (non-sexist) manner. 2) I'm sick and tired of having to ignore sexist crap on video game blogs just because I'm not a heterosexual guy. 3) Having relationships with women doesn't inoculate you against being sexistst and 4) I'm glad you care more about the other demographics on your blog more than the women gamers who frequent it.

As far as women...… I love women. And I don't mean that in a sexist way. I was raised by my mom, all by herself and I have the utmost respect for women. My ex-girlfriend of 7 years was also very concerned with women's rights and their role in society. I was right there beside her and agree 100% that women deserve better. I understand the hardships women have to face. Yet do I find strippers offensive? No. I know quite a few girls who used to be strippers and these girls know very well what they are doing. Some of them are very savvy and if they can use their bodies to influence people or make a living, they will.


Oh, okay. You, with all of your male privilege in it's undying glory, understand the hardships women face. There is so much wrong with the above paragraph--I don't think I need to touch it with a ten foot pole. It speaks for itself.

That said, I also love the female figure as a work of art. As a fine art painter, all I paint is the human form. Both female and males are beautiful creatures that continually fascinate me.And then of course, I have to admit, I do like sex and sexy women. I've spent time in Italy and my view on nudity is closer to theirs than our generally uptight and overprotective stance here in the US. I believe that people just need to relax and understand the role of sex in society. That's not to say we should abuse it, but it is there and always will be. And of course, sex sells.

Note to self, as informed by Nick: If I hate seeing women objectified, I'm a prude. Also, there are no prudes in Italy. And art is free from objectification.

So, yes, I apologize if I offended anyone, but at the same time, I wont apologize for posting this.In fact, my biggest concern with posting this was that in some way it might cause 4cr to get blocked for people at work. Now that would be a real problem.
Translation: Don't get your undies in a bundle. By the way, your issue is nothing compared to inconveniencing the other straight guys when they can't check our blog at work.

My reply, and probably last comment:
Nick, I'm glad you're a heterosexual guy, I really am. I just felt sick about being reminded, yet again, that women are the sex class. Objectification is objectification.

Bodies the Size of Zero

I was scrolling through Feministing the other day when the post Doing the Unthinkable! caught my eye. While the point of the article is extremely interesting, I want to focus more on this comment made by Samhita:
Furthermore, how come nobody has mentioned the fact that a size 0 means it
doesn't exist. Zero means nothing or that it is not there, so in a way it is
like the metaphorical erasure of women, as though they don't exist or that they
don't take up any space. Just a thought.

A lot of the commenters, who are size 0 themselves, took offense to this. They thought Samhita was saying that they don't exist, or thought that she was bashing them to be size 0.

I hadn't noticed until fairly recently that clothing stores have been changing their sizes so that a larger size is size zero. Some of my friends were happy about this, telling me how they now could feel better about their bodies when trying to find a pair of pants. I don't see it this way. I feel that the sizing of clothes is arbitrary: I never know from store to store what size to look for, it's always grab at least three different sizes and head to the changing room. The new move for size zero, I'm sure, is a way for clothing stores to boost the self-esteem of their clientele so that they buy more clothes--the beauty of capitalism. I can't help thinking, and what Samhita was hitting on in her post, is that in our patriarchal society, being thin is best because when you're small you don't take up space or impose. We are taught to want to be small, petite, skinny because it's beautiful and healthy. There's a lot of different facts out there that can be conjured up that say that bodies that aren't thin are unhealthy and lazy. Our ideas of what is thin and what is obese has become dangerously skewed, for bodies that are perfectly healthy yet larger than what is acceptable have been called obese.

I've struggled particularly with that. My body isn't the same as it was when I was 18: I've put on weight, there's mounds where there were angles. I eat healthy, I exercise every day, and damnit, I should be happy with my body, because it's at place where it wants to be. Yet, that's hardly ever the case, I've internalized the beauty myth, and it's come to the point where I wonder if the yoga I do is for the health of my body or if it's to slim down, tone, or decrease in size. I want to be petite, I want to look like Buffy.

The new size zero wasn't implemented so that women are easier on our bodies, it was put into to place so that we buy new clothes. Whatever. The fashion industry will always be our friend and enemy. Samhita wasn't criticizing anyone for being a size 0, she was just trying to talk about the societal baggage that comes with the size. What I hope to do is to accept my body as it wants to be, and to accept all the different sizes that women are: it's not easy when anyone is seen as too skinny or too overweight.

Monday, October 02, 2006

The 5th Carnival of Feminist Science Fiction and Fantasy Fans

Photobucket - Video and Image Hosting

Welcome to the fifth edition of the Carnival of Feminist Science Fiction and Fantasy Fans! We have a full plate to offer you: from G4 to Wizard, and from princesses to perverts.

Comics

First up, Jenn revisits an old debate between Ragnell and Scipio in her post Sexual Dimorphism and Feminism and looks at the scientific position on sexual dimorphism in the human brain. She notes




Fundamentally, I and other feminists must adapt our philosophy to incorporate the findings of science, and vocalize the fact that science cannot and should not be used to justify unequal treatment.

Over at Snap Judgements , Carla laments Joss Whedon’s impending run on Runaways by bringing up examples of his treatment of Kitty and Emma in Astonishing X-Men. In Unscrewing the Inscrutable, Marionette makes someone at Marvel take a moment to think. Jeremy versus the X-Men and finds a link between comics and being a stay-at-home-dad. And jlg1 looks closely at Pantha in Nobody helped me. Nobody cared.

Soyoerika discusses breast physics, bras and Arisia over at Zamaron:



Brothers and Sisters, I invite you to join me in a round of boggling at this
so-called character design. While I can buy the impracticality of the eighties
outfit, I simply cannot wrap my brain around the current outfit at all.

To go along with this, Kalinara offers up her analysis of Manly Men and Buxom Babes. Meanwhile, Ragnell studies Black Panther and Storm’s first fight as a married couple. She also covers for us the sexist trainwreck known as Wizard Magazine’s “How to Draw” series and the reactions from the female superhero fan community found on livejournal.

We’re all holding our breaths waiting to see who’s going to be cast as Wonder Woman, and Amy Reads over at Arrogant Self-Reliance is no exception. While many of us have an inkling of who we’d maybe want to see, Amy’s main concern is that the actress cast demonstrates the wonder of her namesake.

Web Comics

Though she’s been a fan of Scott’s Kurtz’s PvP for awhile, Robyn discusses her hesitation of remaining a regular reader in her post In Which I am Annoyed by PvP.

Also, make sure to check out how to draw comics the Planet Karen way.

Writing

Cassiphone, at Velvet Threads writes of the camaraderie and literary experience that she encountered after sending in a story to Fantasy and Science Fiction for the Slushbomb. Racy Li wonders why there isn’t and makes her case for there to be more of a connection between science fiction and erotic romance in Erotic Romance: Science fiction’s forgotten stepsister. Malachi explores the relationship between fiction and feminism by looking at the “princess syndrome” in fantasy. In the post On Cartography and Dissection, little light writes beautifully about being the Other.

Video games

Baring all about her love for video games, Blitzgal interprets the implications and frustrations about being a woman gamer, and gives a few helpful suggestions on how games could be better in her post But why do her boobs have to jiggle like that? And at her blog, Wonderland, Alice gives a run-down of Games for the Ladies. Lake Desire points us over to Fiona Cherbak’s piece, the Game Industry’s 100 Most Influential Women and also directs attention to some of the misogynistic elements in the ever-popular Katamari Damacy.

On the feminist gamer livejournal community, tekanji asks for input on how to measure feminist elements in video games. At Old Grandma Hardcore, Tim writes about Grandma’s semi-disastrous appearance for a discussion on women gamers for G4’s Attack of the Show. Bonnie Ruberg asks if there is there a gender divide in the narratology vs. ludology debate.

Television

In Life on Mars: Isn’t that where men come, BetaCandy gives us the goods on BBCAmerica’s show, Life on Mars. Good (as in feminist), it ain’t:



The minute a young woman with stereotypical prettiness gets a closeup, I know
she’s either going to get hurt or get laid.

Mickle, over at The True Confessions of an Hourly Bookseller identifies the Women in Refrigerator syndrome in the Season 2 of Lost. Beware the spoilers! Desdenova takes NBC’s new show Heroes to task for the poor treatment of its two token female characters. Sageness posts her thoughts and discussion with thete1’s about gender and race in Stargate Atlantis.

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Anime

We only have one anime-related post for this edition of the carnival, and it’s about a subject that’s near and dear to my own heart: Cattygurl discusses some of the Kick-ass Women of Anime.

Reviews

Martin guides us through Ursula K. LeGuin's young adult novel Voices. Sleestak informs us about Shanna the She-Devil by Tony DeZuniga at Lady, That’s My Skull. Cassiphone looks at the female protagonists of Kylie Chan’s White Tiger and Tim Pratt’s True Adventures of Ranger Girl. And Heidi Meely gushes about Virgin Comics’ Devi.

Megatrouble rebuts Thomas Disch’s claim “that Mary Wollstonecraft Shelly and Ursula K. Le Guin’s contributions to science fiction are overrated” in her post Shelly, Russ, and Le Guin: How to Hide the Canons; Or, What Could Have Been a Really Fun Party if Not for Thomas Disch.

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The Harlan Ellison Incident

The feminist SF fan community acted in outrage when Harlan Ellison groped Connie Willis at the Hugo Awards. In response to the incident, Kadymae writes her manifesta Nice Girls Don’t… in which she states




if it had been me up there on the stage at the Hugos and Harlan Ellison put a hand where it didn't belong, at the very least he would've been shoved away and asked, "What do you think you're doing, asshole?"
Yonmei points out that Harlan Ellison has always been a sexist creep. Lis Riba reported on the whole incident herself and asks, “What does a woman have to do to get a little respect in this industry?"

Fandom

Peaseblossom, in her post How Much XP for a Blow Job? discusses the sexism that some women have to endure just to play a game:
Telling someone (or implying it, or complaining about it to a third party) that
she gets special treatment from the gm because they're romantically involved is
as adolescent as it is sexist.


Becky encounters in her post Hey, didn’t I used to write for a website called GeekGirls? Time Out New York’s idea of nerd girl, or rather, the NILF.

Melody Kitty loves being a fangirl, but she’s sick and tired of the objectification and depowering of superhero women. In another post, she challenges the geek fan community as a whole to stop stereotyping and be more observant of women within the community. Similarily, Willow wonders how we could open up dialogue with fanboys away from stereotypes to prove that we care about female characters in If The Fanboys Think We're Jealous, How Do We Win?

And last but not least, make sure you swing by Ladyjax’s blog, she’s holding a call of submissions for Boom Tube: a zine about Race, Culture and Fandom. Issue one’s theme will be dedicated to fans of color focusing on their experiences.

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Thanks for reading! Mark your calendars; Revena at The Hathor Legacy will be hosting the next carnival on October 16.

Friday, June 30, 2006

Etta is a Role Model

Recently at Written World, Ragnell expressed her appreciation for the Golden Age Etta Candy. I’ve loved that incarnation of Etta ever since I came across her: her strength and self-confidence. How she always knew what she wanted. She was a leader, and could help Wonder Woman out of a bind. And most importantly, she took up space.

How could I not write a poem for her? (Granted, at the time when I tried to bring in a Wonder Woman-themed poem every week into my advanced workshop. I admit I'm a bit embarrassed to post this poem, since it's pretty different from the way I usually write. I just had to rhyme it, Golden Age dialogue is so wonderfully cheesy.)

I echo Ragnell’s sentiments, I want Etta returned to her initial self.

Wonder Woman’s Sidekick: Etta Candy

“When you’ve got a man, there’s nothing you can do with him—but candy you can eat.” --Etta Candy

A former patient of Diana Prince’s,
fan-favorite Etta Candy wasn’t your typical sidekick.
She wasn’t quick, strong, or righteous,
was rather, instead, addicted to three things—
sweets, girls and Wonder Woman.

Leader of the sorority sisters, the Holliday Girls,
Etta with her scout smarts and red bloomers
could be contacted by mental radio,
would come to untie Wonder Woman with her enthusiastic “Woo Woo!”

Etta assembled an army of one-hundred glamorous girls,
who she lorded over with a plump fist and box of bonbons.
Together they defeated Dr. Poison’s lecherous horde,
then promptly threw a magnificent slumber party as an award.

In 1986, dear Etta was given a facelift—
she lost pounds, height and self-esteem.
Etta got stationed as an Air Force Lieutenant, instead of queen,
and married Wonder Woman’s longtime boyfriend, Steve.

Monday, June 26, 2006

Swoon

I admit, I was skeptical when I heard that Catwoman was going to be a mom. In fact, I was kind of pissed. A short list of my frustrations regarding motherhood:
1) The societal pressure that every woman should have kids
2) The perception that you aren't a real woman until you have a kid
3) Once you do have kids you can't win, be it the division between work and home, staying at home--No matter what, it's impossible to be the perfect mother, yet our society expects nothing less

It's the kind of topic that makes me want to hide my head in the sand. But then I read Ragnell's series of Mama-thon posts, and then I read this post over at P.M. McRae's Take Back The Knight (which is hosted by the invaluable Girl-wonder.org). I realized that comics could help me sort out my (ill) thoughts towards motherhood, and that I owed it to myself to check out Catwoman.

I love it. Catwoman is my absolute favorite comic right now. The covers, the art, the dialogue, the story--all perfect. I adore the characters and I appreciate how Selina is portrayed as a mother.

And this page from issue 55 is the absolute best:

Thursday, April 06, 2006

Blog to Raise Awareness About Sexual Violence



Femivist is organizing a Blog to Raise Awareness About Sexual Violence day, scheduled for April 18. I'll be participating among many other excellent blogs. Click on over if you want to be included or for more information.

Wednesday, April 05, 2006

Carnival of Feminists XII

Over at Written World is the Carnival of Feminists XII! So much to read and so little time. Ragnell's done a fantastic job--be sure to check it out.

Wednesday, March 08, 2006

Horribly Sick--of Sexism

Today is Blog Against Sexism Day. Make sure you click over to the blogs on my sidebar, many of them have participated with excellent posts.

I however did not--I have the stomach flu something awful and it has not given me any respite.

The worst part, well one of the worst parts,(and completely unrelated to the importance of this blog-o-event) is that it started the day when we finished Shadow of the Colossus. A game I was truly entertained by ended in disaster. Stomach flu and that melancholy ending...all I can say is that when I hear about it or look at the poster I have hanging up, I feel a horrible pain in my stomach.

My advice: don't play that game when you're depressed or sick and fight sexism.