Showing posts with label reviews. Show all posts
Showing posts with label reviews. Show all posts

Tuesday, October 16, 2007

Pitfalls

Apologies for being away for so long. With the new job comes new stress due to a steep learning curve and I’m adjusting to an environment that is completely unlike anything I’ve been in before. Whereas I used to sit in a cubicle staring at the clock, I am now running around, arranging charts, answering phones and grabbing a quick sip of water or bite to eat when there’s a small break in the rush of patients. It’s definitely challenging, and I’m hoping to hit my stride soon.

To deal with the stress I’ve broken out my used copy of Dreamfall: The Longest Journey for the X-Box. I bought it for under 20 bucks on the suggestion of my visiting and adorable younger gamer cousin. It didn’t really bother me that I didn’t first play The Longest Journey, as I’ve started a lot of series playing sequels first.

I immediately felt that I could identify with Zoë (though not because she first appears in her underwear!). The first things that you find out about her is that she dropped out of school, broke up with her boyfriend, and moved back in with her dad. She’s lost and disillusioned, which is, I’ve found, a common emotional domain of many 20-somethings. The story of Dreamfall is excellent: it’s filled with cross-dimensional political conspiracy. While not all characters were completely developed, I noticed that there was a definite effort to give specific attitude and background to many of the NPCs—something that is usually ignored in many other games.
That doesn’t save it, however, from some huge complaints that I have. In a game that features so much diversity in its characters, I was appalled that the developers relied on some pretty insensitive and stereotypical portrayal of Chinese people. How many games do I have to play that feature a Chinese NPC wearing ancient-China style robes and hair, sporting extremely slanty eyes and speaking with a mouth full of buck teeth high-pitched and quivering English? Another aspect that confused me was how the very beginning of the game, which takes place in Tibet, features NPCs talking in their native tongue. I liked hearing an unfamiliar language. I initially thought it cool that a game that travels the world would feature different languages instead of just pretending that everyone speaks English. Yet after the first chapter in the game that completely vanished.

There was a lot of good in Dreamfall: specially the complex story, the game’s focus on women characters, and it’s genuine diversity. While playing the game, I kept comparing it to Indigo Prophecy, and found Dreamfall much more satisfying. However, there was a lot lacking too. Despite two of the main characters being women, the game didn’t lack sexism. Despite the game’s push towards multiculturalism, it had racist elements and was specifically grounded in white privilege. While these aspects really did turn me off to the game in a lot of ways, I have to admit that I’m hooked. I ordered The Longest Journey (soon to come in the mail) and am awaiting the next installment(s) of the series. I’m anxious to continue the narrative and see if it’s shortcomings continue or are improved upon.

Friday, September 14, 2007

Some of the Same

Yesterday my brother let me come over to do some (free!) laundry. So in the midst of suds and folding I checked out a couple of demos on his 360.

Beautiful Katamari was first. I really like the controller for the 360 and think it’s a vast improvement over both controller models for the original Xbox. But in the context of Katamari, it was a bit awkward to play on a controller where the analog sticks aren’t side by side. I realize I’m being picky—it’s something I’m sure most people won’t have any problems with.

It was also disappointing to see that in Katamari’s third console incarnation that the camera is still wonky. And even though the graphics are bit brighter and a bit shinier, Beautiful Katamari is the same game as the first two. I don’t think online capabilities will do much in revolutionizing the formula either. It’s sure to be some fun, but there’s no way I’d shell out sixty bucks to play a game I essentially already own.

The demo I was truly excited to play was Eternal Sonata. This is the game I’d own a 360 for. Made by Tri-Crescendo (one of the two companies behind the Baten Kaitos games), I expect a ton out of it and its original premise of Chopin having delirious deathbed dreams. It. Is. Gorgeous. The visuals are dreamy and colorful. The music swirls and bends. The battles are fast-paced and genuinely fun. You only have a specific amount of time for your turn, so it’s similar to the Baten Kaitos series except it doesn’t feature cards. (People interested in the game probably already know about the light/dark features of battles as well.)

Yet I was crushed by what I gleaned from the gender roles of Eternal Sonata. The demo features no story, but it’s easy to tell what the prescribed roles are for the three characters that you control. The leader of the group is Allegretto, a pretty boy with a sword. We then have Polka, our cute and weak heroine who heals and whacks foes with an umbrella. Finally, there’s Beat, an eager and adorable young boy with an oversized gun. I love me my JRPGs and am not surprised with the common gender clichés that are often presented. But seriously, I’d like to see more. That said, I don’t know if there will be other characters that might push the gender envelope, but as of this moment, I’m doubting it.

After playing the Eternal Sonata demo, I’m left having to make a compromise that I always have to make. I know that when I do get a 360 down the line, I’ll most likely pick this game up. It has so much else going for it that I know I’ll enjoy, but I’m going to have to end up pushing the gender issues present in the game to the back of my mind. This has happened before with games that I’ve particularly enjoyed--Dragon Quest 8 and Tales of Symphonia, I’m looking at you.

While it’s true that I’m fully capable of enjoying a game despite problematic gender presentations, I’m tired of having to make so many compromises. And I know that I’m not alone—other gamers that are queer, identify as female and aren’t white often have to make the same type of aggravating decision when it comes to choosing a game to play.

Thursday, July 19, 2007

Elebits are cute and creepy.


It’s been a harried week of trying to get used to my new work load, and trying to stay optimistic in light of learning about the sad state of women’s reproductive rights and health care are in this country.

In an attempt to either cheer me up (or to distract me from doing my work) Shions_glasses rented Elebits. I haven’t had the chance to play many Wii games. Sure, I’ve put some hours in on Wii Sports, played a bit of Twilight Princess and beat Trauma Center, but that’s been about it. I can’t afford the prince of new games, and the price of used games for the Wii hasn’t been much better.

Elebits has a lot for me to love, namely its cuteness and penchant for making messes. It seems to borrow a lot of its atmosphere from Katamari and Pikmin. I was a bit worried about the controls, seeing that I dislike first person perspective in video games (ack, tunnel vision) and therefore suck at FPSs, but it’s actually easy to get the hang of. I still feel limited by the perspective, and probably would still prefer a behind the shoulder camera angle, but it doesn’t really impede my enjoyment.

One complaint I do have is the voice acting. It’s worse than the first Baten Kaitos game. Hell, its worse then those budget kids’ shows on PBS. Everyone sounds creepy. And the story? Basically, a kid feels neglected by his parents and is understandably pissed about it. What better way to get back at Mom and Dad than by tearing the house apart? However, it’s not all innocent revenge. The game has been hinting that Elebits are acting strangely--dear god, are these hunks of pastel cuteness going to attack me?

I may not be able to answer that, as we have to return the game Saturday, but I’m pretty sure that if I ever find Elebits in the bargain bin, I’m gonna snap it up.

Tuesday, June 12, 2007

Paprika: Not just for Deviled Eggs

If you ever watched the A-Team, you might remember the episode where Murdock becomes a chef and keeps asking for paprika. Because of this, it became the funniest and best spice in my mind. Now I have a new reason to love it that blows the A-Team reference out of the water, a feat that I would not have thought possible. The new Sotoshi Kon film, Paprika, was oh so yummy. I was able to see it in the theater this weekend and it was a dream come true. Paprika takes a wonderful, surrealist look into humanity's desires and the collective unconcious, but lacked any of Breton's misogyny.

Almost all of Kon's work, like surrealism, adds the fantastical into a realistic setting. The concept of Paprika allowed him to fully realize this idea. Kon understands the freedom animation allows and creates something truly unique. I found it bizarre how the morphing images and situations of the dreams made as much sense to me as the "real world" scenes of the movie. That dichotomy was questioned, and subsequently became very unstable. This continued with the characters. They straddled the line between being both archetype and fully humans. There were a definite struggle between the characters in achieving the ideal role for their gender or place in the world.


*Spoilers Below*


In Paprika, Kon gives us another strong female protagonist, and in this case, a superhero as well. The character known as Paprika exists to help people deal with their desires and guides them to think outside of archetypal roles. In this way she comes to represent the concept of the "woman of your dreams,"and in the sense of a super hero, she seems to be perfect. However, Paprika and her real life counterpart, Dr. Chiba, struggle with a Clark Kent/Superman relationship throughout the film. Paprika is everything Chiba isn't, which includes being in full control of her life. By the end, Chiba faces this, and the chief issues of film--which also includes many archetypes, such as technology vs. nature--are resolved by the creation of a new order, where the male archetype of aggression and dominance is defeated by the female archetype of growth and peace. Or to speak in other elements, light conquered shadow by consuming it.

There is one disturbing scene that needs to be addressed. Not to spoil too much, but at one point Paprika is captured and is symbolically raped. A colleague tears off her Paprika form and reveals her true identity beneath. Personally, I'm weary of rape scenes, and feel that popular entertainment is too quick to feature it, often without giving thought to the consequences. This was far from my favorite scene in the movie, but I feel the key word is that it is symbolic. By having the act be represented by something else, it leaves the action in the realm of thought, and forces us to think about rape. I'm not saying that this is any less powerful, or less potentially offensive and dangerous. I just feel in this context that the scene was meant for us to look at rape as a tool of the male aggressive, violent, and controlling mind set. It was not glorified or glamorized, but rather focused on the thought behind the act. The character responsible for the act pins Paprika like a butterfly in a room full of pinned butterflies. This speaks of the "male" desire to control and tame, and how patriarchy places women on the same level as an inset, or an animal that is easily manipulated and controlled. He does not think of her as human but as an object that should be displayed. The archetypal male mind set is further explored when Paprika is rescued by another colleague that is in the process of dreaming about being a male action hero. To him, Paprika is a precious commodity that needs his protection. His view of her is still in the same vein as the rapist's--she is still an object, the two men just disagree on her use. His parody is complete when he take Paprika to the ending scene of his dream that is complete with him posing before the setting sun, as he, the quintessential hero, cradles her in one arm and a smoking gun in the other. He then proceeds to claim his prize by kissing her as she droops unconsciously. This was received by a "how dare you" slap on the face, and the scene ends. After this interlude, Paprika reclaims the movie. Overall, it was a scene that I would have been happier without, no one likes to see a superhero, specifically female superheros, debased in such a way. However, I also don't think the scene was there for shock value or as a form of punishment, which are some of the reasons why rape scenes are told in popular entertainment. Rather, I feel it's purpose was as a tool of discussion. The way that it was produced confirms that. It forces us to confront the mind set that causes rape, and that is one of the first steps in preventing rape.

Thursday, April 12, 2007

The Second Half of My Adventures with a Purple Prophecy

As promised, the second half of my impressions of Indigo Prophecy:

III. Game Play Issues

I feel I’m pretty close to beating the game. I got that things are wrapping up feeling from the tone of the story. With all my other work, I haven’t spent too much time with it, so I’m a little surprised. The formula is still keeping me interested, although I have to complain about the lame “action” scenes. All that they consist of is moving the analogue sticks in the right directions in the right order, a la Simon Says. At first I didn’t mind so much, but after the twentieth time I’ve done this now, it’s getting a little flat. The actions totally remove me from the experience. It feels tacked on, like the developers thought they had to have the players do something during the cut scenes. What has happened is that I can barely focus on the over the top action at all. I’m to worried about what direction the light is flashing. Though maybe it’s for the best, because the action scenes go on for way to long and the content of them just seems so out of place. Why does he need superpowers? Is that really how you validate your “movie game,” cloning the Matrix? My hopes for the game to be more mystery than action movie are fading fast. I guess I just have to wait to see how it all turns out.

IV. The Ending, Rife with Spoilers

Indigo Prophecy has easily the worst ending to a video game that I have ever played. The extent of the failure was accentuated by my enjoyment of the game up until my last post. The ending however was so terrible, it makes me question any positive feelings I have for the game. The first element of the game that fell through was the narrative. It became incohesive and introduced bizarre plot twists. The plot twists included, but were not limited to, a race of AI beings that existed on the internet that were trying to kill you. The whole superpower and sci-fi thing was getting out of hand, but by the end it overshadowed any interesting character developments that were formed previously. The end opted to focus on uncontrollable action scenes to finish out the story, instead of offering any real resolutions to the problems of the characters. The writer obviously did not go into this game with any real message, philosophy, or social plight he wanted to reveal or discuss. I wouldn’t mind this in Street Fighter, but in a game that was meant to redefine video game narratives it’s pretty sad. I just wonder why he didn’t just make a traditional action game. The fantastical elements seemed to be a gimmick, and reminded me of the reading that discussed immersion. The extent of the fantasy seemed out of place in the world that was presented through most of the game. At least, the parts that were more real world were much more interesting, so I identified with them. I felt alienated when the game shifted away from the detective story formula that I had grown attached to.

The worst part of the ending was the complete destruction of my favorite character in the game. Carla, the detective who was chasing Lucas, underwent a character shift that had no basis in what was previously understood about her character. As the world is being covered in an ice age, (which is never fully explained) she decides to sleep with the DEAD version of Lucas. Lucas died, and the AI internet people brought him back to life, but his body was still technically dead. Carla made multiple references about how cold his skin was, as if he was dead. Then she sleeps with him, and falls in love with him with no real motivation other than the fact that he is the main character of the game that I’m playing. This act does not match the character that was presented before hand. There was nothing suggesting her feelings for Lucas. Carla abandons her job and playability in the game as soon as she finds the right man to hide behind. She is demoted to nothing more than the love interest. The ending movie pushes her farther down the respectable character ladder by making her ultimate purpose in the grand scheme to give birth to Lucus’ super baby. No matter what ending you get, Carla is pregnant. This interesting, well developed character was turned into nothing more than a womb.

Monday, October 02, 2006

The 5th Carnival of Feminist Science Fiction and Fantasy Fans

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Welcome to the fifth edition of the Carnival of Feminist Science Fiction and Fantasy Fans! We have a full plate to offer you: from G4 to Wizard, and from princesses to perverts.

Comics

First up, Jenn revisits an old debate between Ragnell and Scipio in her post Sexual Dimorphism and Feminism and looks at the scientific position on sexual dimorphism in the human brain. She notes




Fundamentally, I and other feminists must adapt our philosophy to incorporate the findings of science, and vocalize the fact that science cannot and should not be used to justify unequal treatment.

Over at Snap Judgements , Carla laments Joss Whedon’s impending run on Runaways by bringing up examples of his treatment of Kitty and Emma in Astonishing X-Men. In Unscrewing the Inscrutable, Marionette makes someone at Marvel take a moment to think. Jeremy versus the X-Men and finds a link between comics and being a stay-at-home-dad. And jlg1 looks closely at Pantha in Nobody helped me. Nobody cared.

Soyoerika discusses breast physics, bras and Arisia over at Zamaron:



Brothers and Sisters, I invite you to join me in a round of boggling at this
so-called character design. While I can buy the impracticality of the eighties
outfit, I simply cannot wrap my brain around the current outfit at all.

To go along with this, Kalinara offers up her analysis of Manly Men and Buxom Babes. Meanwhile, Ragnell studies Black Panther and Storm’s first fight as a married couple. She also covers for us the sexist trainwreck known as Wizard Magazine’s “How to Draw” series and the reactions from the female superhero fan community found on livejournal.

We’re all holding our breaths waiting to see who’s going to be cast as Wonder Woman, and Amy Reads over at Arrogant Self-Reliance is no exception. While many of us have an inkling of who we’d maybe want to see, Amy’s main concern is that the actress cast demonstrates the wonder of her namesake.

Web Comics

Though she’s been a fan of Scott’s Kurtz’s PvP for awhile, Robyn discusses her hesitation of remaining a regular reader in her post In Which I am Annoyed by PvP.

Also, make sure to check out how to draw comics the Planet Karen way.

Writing

Cassiphone, at Velvet Threads writes of the camaraderie and literary experience that she encountered after sending in a story to Fantasy and Science Fiction for the Slushbomb. Racy Li wonders why there isn’t and makes her case for there to be more of a connection between science fiction and erotic romance in Erotic Romance: Science fiction’s forgotten stepsister. Malachi explores the relationship between fiction and feminism by looking at the “princess syndrome” in fantasy. In the post On Cartography and Dissection, little light writes beautifully about being the Other.

Video games

Baring all about her love for video games, Blitzgal interprets the implications and frustrations about being a woman gamer, and gives a few helpful suggestions on how games could be better in her post But why do her boobs have to jiggle like that? And at her blog, Wonderland, Alice gives a run-down of Games for the Ladies. Lake Desire points us over to Fiona Cherbak’s piece, the Game Industry’s 100 Most Influential Women and also directs attention to some of the misogynistic elements in the ever-popular Katamari Damacy.

On the feminist gamer livejournal community, tekanji asks for input on how to measure feminist elements in video games. At Old Grandma Hardcore, Tim writes about Grandma’s semi-disastrous appearance for a discussion on women gamers for G4’s Attack of the Show. Bonnie Ruberg asks if there is there a gender divide in the narratology vs. ludology debate.

Television

In Life on Mars: Isn’t that where men come, BetaCandy gives us the goods on BBCAmerica’s show, Life on Mars. Good (as in feminist), it ain’t:



The minute a young woman with stereotypical prettiness gets a closeup, I know
she’s either going to get hurt or get laid.

Mickle, over at The True Confessions of an Hourly Bookseller identifies the Women in Refrigerator syndrome in the Season 2 of Lost. Beware the spoilers! Desdenova takes NBC’s new show Heroes to task for the poor treatment of its two token female characters. Sageness posts her thoughts and discussion with thete1’s about gender and race in Stargate Atlantis.

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Anime

We only have one anime-related post for this edition of the carnival, and it’s about a subject that’s near and dear to my own heart: Cattygurl discusses some of the Kick-ass Women of Anime.

Reviews

Martin guides us through Ursula K. LeGuin's young adult novel Voices. Sleestak informs us about Shanna the She-Devil by Tony DeZuniga at Lady, That’s My Skull. Cassiphone looks at the female protagonists of Kylie Chan’s White Tiger and Tim Pratt’s True Adventures of Ranger Girl. And Heidi Meely gushes about Virgin Comics’ Devi.

Megatrouble rebuts Thomas Disch’s claim “that Mary Wollstonecraft Shelly and Ursula K. Le Guin’s contributions to science fiction are overrated” in her post Shelly, Russ, and Le Guin: How to Hide the Canons; Or, What Could Have Been a Really Fun Party if Not for Thomas Disch.

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The Harlan Ellison Incident

The feminist SF fan community acted in outrage when Harlan Ellison groped Connie Willis at the Hugo Awards. In response to the incident, Kadymae writes her manifesta Nice Girls Don’t… in which she states




if it had been me up there on the stage at the Hugos and Harlan Ellison put a hand where it didn't belong, at the very least he would've been shoved away and asked, "What do you think you're doing, asshole?"
Yonmei points out that Harlan Ellison has always been a sexist creep. Lis Riba reported on the whole incident herself and asks, “What does a woman have to do to get a little respect in this industry?"

Fandom

Peaseblossom, in her post How Much XP for a Blow Job? discusses the sexism that some women have to endure just to play a game:
Telling someone (or implying it, or complaining about it to a third party) that
she gets special treatment from the gm because they're romantically involved is
as adolescent as it is sexist.


Becky encounters in her post Hey, didn’t I used to write for a website called GeekGirls? Time Out New York’s idea of nerd girl, or rather, the NILF.

Melody Kitty loves being a fangirl, but she’s sick and tired of the objectification and depowering of superhero women. In another post, she challenges the geek fan community as a whole to stop stereotyping and be more observant of women within the community. Similarily, Willow wonders how we could open up dialogue with fanboys away from stereotypes to prove that we care about female characters in If The Fanboys Think We're Jealous, How Do We Win?

And last but not least, make sure you swing by Ladyjax’s blog, she’s holding a call of submissions for Boom Tube: a zine about Race, Culture and Fandom. Issue one’s theme will be dedicated to fans of color focusing on their experiences.

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Thanks for reading! Mark your calendars; Revena at The Hathor Legacy will be hosting the next carnival on October 16.

Wednesday, July 05, 2006

One Year Old: Robotech Repost

I've realized that it's been a year since I started blogging--in the beginning I had a Xanga blog. It took a few months for me to figure out that Blogger was better than Xanga, which prompted my move. I'm glad I did--switching to Blogger has made me part of a larger community, one that I can partake in and learn from. Thanks to everyone who's made me feel welcomed, and thank you to everyone who stops by.

In honor of blogging about feminism and pop culture for a year, I'm re-posting a favorite Xanga entry of mine: my first shot at reviewing a comic.
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From October 11, 2005

A Review of Robotech: Prelude to the Shadow Chronicles

We've all been waiting a good, long time for the next installation of the Robotech Universe and with the first issue of Robotech: Prelude to the Shadow Chronicles, it has begun.

The Cover: It's okay--I don't think it accurately betrays Omar Dogan's talent however. Rick's head is way too small for his body, it doesn't work with the perspective. Also it seems so cluttered, but I do admit that I am a fan of minimalistic covers that go for the visual bang.

The Art and Coloring: Excellent. I love Dogan's work and the colors are vibrant. There's an anime quality, but it's not just "cheap imitation." Definately eye candy.

Character Designs: They're alright. However, I'm not too much of a fan of the uniform--they're not snazzy like they were in the original Macross series, however. Lisa looks good, though not too much older. (Are they afraid to draw an attractive 40-50 something woman? Are wrinkles that unsightly?) Rick does look older and very manly which I'm somewhat disappointed with. I loved how in the original anime he was shorter and more slender than the other characters--plus when you're Admiral, do you really need to be so beefy? Jean Grant's design is good, but what's with that huge purple bow? We don't really get to see Minmei, just the back of her head with a hairstyle that looks way too similar to what it was in her little movie in the original. It's kind of like "Look! I'm Chinese because I have this oriental hair piece!" All in all, it's a mixed bag.

Story: Here's where it gets complicated. I can handle flawed character designs and goofy covers but....well wait, I'm getting ahead of myself. There's an amount of back story missing when we start off, which is okay, I can deal with that. Either the movie or future issues will handle this. However, I don't think we'll get a step-by-step story that deals with "From the Stars" to this issue, but there doesn't need to be. There's lots of science lingo, mystery and governmental council bickering. There's blood, death, and drama. I'll wait to learn more before I judge these aspects of the storyline--there's only one thing I have a contention with: the treatment of Lisa or rather the attitude of "We don't know how to write for female characters--especially the strong ones!"

What is painfully obvious is that they're going to make Lisa Rick's motivation. She deserves more than that--they did such a good job with her in the original series. To make her pregnant, hurt/hospitalized and miscarry is just rediculous. It's akin to what Lucas did to Padme in Star Wars. They take their strongest woman character--Lisa is the head in command--and make her weak and pregnant. Even though this is the future the problem of women handling family and career has not yet been solved (and neither have the problems with pregnancy been solved either.) We then have Rick saying something along the lines of "I can't wait for Lisa to resign her commission--you can't be Admiral and a mother." This drives me mad--Lisa's father could be Admiral and a father--the double standards, I don't get it. Oh right, Lisa's a lady. Okay, so we start the story off with Lisa and the SDF-3 getting shot down by Edwards, this in turn establishes Rick's hatred for Edwards and then puts Rick in position to be the leading Admiral. I understand that Yune and others are working somewhat with a preexisting story--they have to put the pieces together. However, it's lazy writing to take out your strongest female character, to make her just a womb that has been victimized.

And did anyone else think that the scene where Jean tells Rick about the Lost Baby is horribly trite?

I'm ranting, and it's probably pretty uncomprehensible, but bear with my anger. It's just that I'm so disappointed--I had expected too much, I guess. I was suprised when I went to read the message boards at Robotech.com how many people were so sad about the miscarriage etc. etc.
I will continue to read the rest of the series and I will see the movie. I will remain, however, apprehensive about the treatment of Robotech's female characters.
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Just to note: I did stop reading the comics and I haven't seen the movie yet. I'm a little afriad to.

Saturday, June 10, 2006

Weirdest RPG. Ever.

I've always wanted to play Baten Kaitos--probably since I finished the first Xenosaga. I received Baten for Christmas, but haven't gotten around to it until now.

I have to say, it's the strangest RPG I've ever played. It's not the characters or the so-so story. Rather, it's the atmosphere and the details, the different worlds that you travel to. (I don't want to ruin any surprises for anyone who hasn't played.) All I can say is: bizarre.

I'm really hooked. I wasn't sure how I'd like the card base battle system, but I love it. I actually look forward to dungeons because I never know which cards will come up.

So far there hasn't been any big problems in regards to gender. The main character is a whiney guy who ends up joining a young girl on her quest. I have my own role in the game as a spirit guide--something I really like. I don't have to identify closely with the main character, and I get the opportunity to choose my own name and gender. As far as I can tell, the story doesn't change depending on what gender you chose. (Gender parity? Score!)

There has been the requisite tassel-on-breasts-boss, and a brand new member in my group's party seems to be filling in the role of femme fatale, but on the whole I have to say that I've been pretty happy.

Tuesday, May 30, 2006

Couldn't Stand It.

I saw X-Men: The Last Stand on Friday and hated it. I wasn't going to blog about it, since I already feel that I've wasted enough time watching it. (There was no point--everything that happened gets overturned by the end of the movie.)

If you're interested in reading thought-out reviews or discussions check out the May 29th links from When Fangirls Attack.

Just a couple of observations from when I was watching the movie: (Spoilers apply)
--I was already prepared for the deaths, but not at the way they were handled. How come Professor X seemed so ridiculously weak?
--I burst out laughing when they explained Jean's Xavier-induced schizophrenia. Classic case of the hysterical woman.
--The depiction of Storms powers and fighting abilities were terrible. (And that's just the tip of the iceberg.)
--I didn't even realize "Callisto" was in the movie until I talked with some friends --if you can even call her Callisto.
--X-Men killing people?
--I agree with others out there that the movie should have just been "the cure" storyline. A Dark Phoenix storyline is too big and should have had it's own flick.

I could go on, but it was utterly disappointing to watch such a messy and misogynistic movie when the first two of the series were so close in portraying the essence of the comics that I grew up with.